Sense Dead: 0->1
Animate Dead : 1->2
Dormant Spores: 1->2
Concentration: 1 ->2
Mass Animation: 0->1
Knowledgable Undead: 0->2
Armored Undead: 0->1
Do my existing zombies gain the knowledge? Next time a program? Or not at all?
you would have to let their duration elapse back to corpses and re-animate them to get the new bonuses
Perceptive Undead : 0->2
Animate Undead : 2->3
Control Undead: 2->3
Gather Information: 1
Intuitive Undead: 1
Strong Undead: 1
Like there hp or whatever we call it being str plus my animate skill so now 4.
Would there focus also have my animate skill added or is it just pure know?
pure K
Are things like Hp dr and focus dr things i can invest in for them?
No, but you can train them in the armor you're draping on them for phys DR that way
Guile 3 ->4
Strong Undead 1->2
Preservation 1->3
Some kind if wither or dehydrated spell.
Taking the preservation further into hostility.
Not sure what its effects will be. Straight dmg or some kind of rebuffed. Im leaning more towards damage but open to discussion/ thoughts.
Another spell since humidity is such a drag, this q more passive thing.
A radius around me that lowers the moisture in the air around me.
Some thoughts.
1. Im hoping with it being a non-hostile kind of passive buff it could have better duration/rank?
2. Would it help in situations where there is mist?
3. Would it help in situations of other liquids such as an acid cloud, if the acid was an aerosolized liquid rather then a gas).
on discovering these, we can say you discovered one of them accidentally bringing Preservation to 3. to get both, either Pres or KNecro or Research or even KAbj to 4. KNecro 2 isn't going to get you much on its own for applied necro, nor do you really have the time to sit around and test things all day hoping for a N20 with your 1Research.
Actually I forgot about your new book. These could both be things described in that book, so gtg on discovery. However, I left my initial thoughts there so you could get a feel for viewing the research/KNec side.
@witherdehydration, sounds like a lower level version of Horrid Wilting to me, direct damage, gtg
@antihumidityaura
not better duration specifically, but if designed for primarily environmental it can be designed so that its low intensity makes it easy to maintain, i.e. you can keep it going during non-combat as easily as you could carry a book around in your hand all day. mildly exhausting at times but certainly doable (and theoretically less exhausting than the jungle humidity). the bigger hurdle would be range. 1 rank is fine for you, but getting it big enough to engulf your party is going to take a lot of ranks (auras 5'/rank)
yes it would help against mists made of water
acid clouds would be much more variable depending on the exact physics of a scenario, some helping some hurting... so we're going to average this to "no effect" on anything but water specifically
Also, a freebie since you raised your Guile with your level up:
You stood near Jayne and Boh for a little bit while they were test-hacking at the jungle with their weapons. the amount of plant juices being thrown into the air is concerning, and would be deadly without your raincoat. many of them are mildly acidic, which for Flaw=Con would result in having a bad sunburn being applied all day. the fact that your Tjorae regenerates Vitality hourly would mitigate this from escalating through the day, but still not fun
Yes! The book is exactly where I figured i increased my preservation and potential for these two new skills!
Good to know on the rest!
Also... dont care too much if it doesnt help rest of party it was mostly for me. Thr fact it may help others is just a happy coincidence right now lol
I had a feeling that acid was coming soon with thr jungle lol
Gonna do
Dehumidfying Aura 0->2
Wither:0 - he's ruminating on it right now but is valuing utility over combat at the moment.
Flaw 2->1
Wither 0->1
Program 2->4
Intuitive zombies 1->2
Flaw 2->1
Wither 0->1
Program 2->4
Intuitive zombie 1->2
Endurance: 0->1 time spent in the jungle has increased his natural endurance a bit.
Necromantic Ease: 0->1 he has improved how he goes about using necromancy magic specifically, morr efficient and allowing him to not strain himself as much over longer periods
Agile Undead 0-> 2
Command Undead : 0->1
Mass Animation: 1->3
Could I do a skill that decreases program time, capped by program skill? Also my program was 4... I should really double check my skills lol could've been done with those corpses so much sooner
Could I do a skill that decreases program time, capped by program skill?
yeah, but its going to iterate out so that Rank20 is your breakeven 0 point i.e. -3min/rank.
so rank 1 -> 57min, rank 2 -> 54min
Know: Necro 2->3
Realm Management 1->2
Research 1->2
Armored Undead 1->2
Animate Dead 3->4
Unlike when other players have been missing, we did NOT assume that you were just there as we did with the others. The presence of 20+ uncontrollable zombies would have too significantly altered things. The placeholder excuse was that you were having difficulty controlling the hordes due to conflicts in your commands, and so you were lagging behind the group dealing with that (Boh made sure you didn't get lost).
Although this served a meta-purpose, I do think this might be legitimate in game as well. If you would like to resolve this, please verify or detail what orders you currently have programmed for which zombies. Your shorthand in your first post seems to be minorly different than what was stated in person last week, and both are potentially causing problems which would need your intervention. And since you can only intervene on 3 at a time...
If thats what I did then I shall amend what my skill ups are to reflect that.
Animate Dead 3->4
Control dead 3->4
Command Undead 1->2
3 including Talis: protect me
Gnome head. Yells if something other then party gets within 10ft
Snake protect Val
8 were clearning the ungle.
13 were told to stand around me( generally not like super close) basically being meat shields to get hit instead of us.
This was as of at the end of the last session I was at. We ended shortly after that battle.
So how long has passed dor me to potentially update these? Or will that need to be done in game next week?
So "cleaning the jungle" does not match either last weeks in game orders or whats in your first post... The presence of far more zombies than you can control will cause you issues, guaranteed, due to this lack of precision.
You got 5 days worth of time to sort this out, and are absolutely encouraged to do so before next week.
Sorry I was being brief and there was a spelling error.
Clearing jungle.
Last week the order was to stand out front and slash away anything in our way.
That seemed to work for pur travel through the jungle.
I will work on updates
"Last week the order was to stand out front and slash away anything in our way."
- This was what I remembered. This would also result in them slashing at each other more than you would want, as an example of the problems you were dealing with.
X 1 boa constrictor protect Val
X1 gnome headOrder: yell if something other then party gets within 10ft( kept mostly in a bag, typically deployed in middle of camp at night
X1 Talis- protect me
X2 Human- protect me.
These havent changed and dont need to?
Programming time.
1 hour->4 old dead w/ broad swords
1 hour -> 4 old dead w/ broad swords
These 8 I would order to also defend me, unless someone else, like Val did, wanted a bodyguard(s). Which case is would do that.
1 hour -> x4 old dead
Follow and be ready if a living party member is forced prone, to help them up.
1hour -> x4 old dead be ready if a living party member is constrained/ grappled against their will, to assist with freeing them
1 hour -> x4 follow. If party threatened attempt to take hits in place of living members, but move out of way if ordered
1 hour-> x1( stupid odd number) follow me and try to take any harmful attacks in my place
6 hours total. If I need to redo others let me know.
Program is at 4.
Control at 4 and command at 2
And is appreciate your help if you see flaws in my orders that my character with greater understanding then the player may not make
This should clear out the errors that you were previously seeing (mostly with the indiscriminate slashing).
And is appreciate your help if you see flaws in my orders that my character with greater understanding then the player may not make
At this level, I don't actually think that Arthure would necessarily have a greater understanding than Dylan. A level 2 necromancer vs all of the xp you got dumped into various types of power gaming? I'd take the dial-on
The zombies with orders in the cannibal fight were on point and relatively seamless as far as basic strategy and implementation. If you want to build (or point me to) an updated cheat sheet before next week (numbers, assignments, base stat block), then we can let them(&u) continue to travel with and protect the party.
Flaw 1->0
Research 1->2
Realm Administration 1->2
Spore raise 1->2
Armored undead 1->2
Any with weapons or armor are guarding me.
The
4 for helping prone up
4 for helping out grapple/ constrained
4 to take hits
1 snake defend val
1 big Dino follows hyla wnd grunts warning when spotting dino bigger then me.
I think those are relevant for the party when im not there