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Asterilla Vernonia

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Gingerprime
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Lil leshi witch (leshen? Just lesh?)

 
Female Lesh Witch, 20 years old - 3'2", 21lbs, wingspan 2'
 
Div 4  Int 3  Gui 2  Kno 3
Str 2  Per 3  Agi 2  Con 2
 
12 San, 13 Avo
7 Foc, 4 Vit
 
FLAWS:
Delicate 2
Lover, Not a Fighter 2
Sciurophobia 1
 
 
SKILLS:
Float Like a Butterfly 2
Familiar 2
Share Senses 1
K: Arcana 1
K: Nature 1
K: Religion 1
K: Spirits 1
Speak with Animals 1
Speak with Spirits 1
Sense Magic 1
Identify 1
Witch Armor 1
Dodge 1
Witch's Grasp 1
Prestidigitation 1
Mending 1
Perform: Pochette 1
Craft: Sculpture 1
Heal Wounds 1
Cure Poison 0
Gleaming Pollen 1
Initiative Safety 1
Musical Composition 1
Mass Healing Stance 1
 
 
INVENTORY:
pochette/case
witch's hat w/ spider door
backpack
bow rosin
spare bridge
2 canteens
extra strings
rope 50'
flint/steel
clay 1lb
small bottles 10
field guides
journal/spellbook
Portia's tambourine
Portia's hand drum
blanket
several clean rags
towel
small pot and pan
buck knife
sculptors tools
3 notebooks
5 pencils
bag of candied grasshoppers
5 tins of candied sardines (a leshi delicacy)
small wooden pipe
16 candles
chalk
 
 
Witch's Grasp - Roll to hit - target must make Str or Dex save vs. caster's Div or be grappled by vines of shadow, target takes 1dR damage per round while remaining grappled
 
Gleaming Pollen - Sprays a R*10' cone of shining pollen, all affected targets are clearly visible, lose invisibility, and attackers get +R to attack rolls against marked targets
 
 
~~~~~~~~~~~~~~~~~~~~~~~~~
Portia:
Div 2  Int 1  Gui 2  Kno 1
Str 1  Per 3  Agi 3  Con 1
Avoid 13 Vitality 2
Climb 8
Jump 4
Dance 2
Tambourines 2

This topic was modified 2 months ago 7 times by Gingerprime
This topic was modified 1 month ago 4 times by Gingerprime

   
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Gingerprime
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So how big *are* lesh?



   
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<3 get yo witch ass in here.



   
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Samadhi
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Lesh are one of the most varied in appearance, and this includes height as well.  I'd prefer to avoid fae levels of tiny, but end of day i'm okay with it if you really want it.  i'm picturing more like the 2-3' range for typical



   
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Posted by: @jaquin
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Lesh are one of the most varied in appearance, and this includes height as well.  I'd prefer to avoid fae levels of tiny, but end of day i'm okay with it if you really want it.  i'm picturing more like the 2-3' range for typical

 

I didn't want to be fae small either, this is perfect.

 



   
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Posted by: @gingerprime
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In my mind she is based on the form of an ironweed as shown in the photo but we'll have to use our imaginations until I can either figure out how to illustrate her or describe her appropriately.

 



   
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Gingerprime
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So what exactly does Float Like a Butterfly do?  Being that you need to be increasingly fragile to do it, I'm hoping its sick?

Also, I would love to have a spider familiar.  Having never had one in any system that I recall, how the heck do familiars work here?  I'm hoping for at least a telepathic link and the ability to see/hear/etc. through them?  Can I cast spells through one?



   
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Samadhi
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Float like a butterfly was just my amusing way of stating FLIGHT.  they dont fly like a bird, but even some butterflies are migratory so not necessarily slouches either.  back to high genetic variance there

yeah we can make a familiar line that would do those things.  basic ranks familiar is just how badass the familiar is (and i'm sure you got a specific breed of spider incoming) but likely minimal, and that would include the telelink

share senses or remote casting would be separate skills building on the bond.  



   
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Aster for short, btw.  Plays a tiny little violin called a pochette, because every single character I play must have an instrument.

Pochette



   
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top post edited with skills and such, please let me know how wrong my new skills are lol



   
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 Qira
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Maybe a favored enemy skill (or multiple depending how they work) for squirrels to help protect against the Leshs greatest foe in history



   
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Posted by: @qira
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Maybe a favored enemy skill (or multiple depending how they work) for squirrels to help protect against the Leshs greatest foe in history

I haven't actually used a favored enemy, but i could see a lot of interpretations.  so if you wanted a stacking +Avoid against squirrels or something i'm more than cool with it.

still working on the larger reply to your full sheet.

 



   
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still working on the larger reply to your full sheet.

Uh oh... 😅 

 



   
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Posted by: @gingerprime
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Identify 1
Witch Armor 1
Dodge 1
Guilty Feet 1
Witch's Grasp 1
Prestidigitation 1
Mending 1
Perform: Pochette 1
Craft: Sculpture 1
Heal Wounds 2
Cure Poison 0
 
 
Guilty Feet - As reaction after being attacked, attacker's speed reduced by R*10' and avoid reduced by 1dR (R times/quarter)
 
Witch's Grasp - Target must make Str or Dex save vs. my Div or be grappled by vines of shadow, target takes 1dR damage per round while grappled
 
Gleaming Pollen - Sprays a R' cone of shining pollen, all affected targets are clearly visible, lose invisibility, and allies get +R to attack rolls against them
 

 

Things I'm not mentioning are fine.  

Verifying this: Dodge (+Av capPerc) is what you mean by "Dodge," as I've gotten a lot of different assumptions on that this build cycle.

Identify: context?  assuming the dnd spell Identify is my first guess.  but that's a Divination spell.  are you also a diviner?  should i assume animist, like maybe you ask the item itself?  or do you ask other random spirits to identify it for you?  or am i totally offbase in my first assumption and this is more of a ranger's/druid's identify?

Witch Armor: is this just a fancy way of saying "basic armor skill" or something else entirely?  not hating!!  i threw float like a butterfly at you lol.  just dont want to guess.  

Heal Wounds: per Wed convo, how do you heal?  are you a divine caster or psionicist in addition to being an animist?  are you requesting aid from healing spirits?  are you speaking to the injury itself?  no need to get locked into gaming terms when telling me your goal might be the better avenue.  i can determine any odd mechanics or interactions as long as i understand the premise.

Witch's Grasp - got to say the phrase "vines of shadow" seems far more like evil hedge witch than the animist/druidic connotations ROFL.  this skill is actually fine, i'm just clarify the mechanics.  You still roll to hit like normal.  then you make the "grapple" check.  Is the target actually grappled as in unable to move/fight?  If so, no damage until you tighten the grasp on your next turn with another check.  If not grappled, then damage can start commencing immediately.  target can try to escape on their turn in either case.  

Gleaming Pollen - Rx10' for cones.  There does still need to be some sort of "grapple" check for debuff success, likely your Div v their Agi again.  otherwise gtg and good to see glitterdust love back again <3
*oh also on reread, its not just allies that get bonus to hit them, its everyone.  so any allies that are in the spray will also have bonuses to hit them

Mending - might not be as easy as you think... are you asking the object to heal itself?  or other spirits to fix it?  are you conjuring or transmuting more material?  are you reversing time to bring an object back to a previous state?  DnD spells tend to function on power level.  They place arbitrary limits on the scope of something, therefore limiting its effectiveness, and therefore it doesnt matter if it makes sense b/c at least its not game-breaking.  it's just "magic."  we don't play that game over here 😀  context drives application.  
(similar discussion on prestidigitation, except that "generic effects" fits better under the "generic animist-spirit interactions" than Mending does.  just dont necessarily expect full dnd versatility as it would be more up to the whims of the spirits in the area than your own)

Guilty Feet - Reactions don't exist.  This skill appears to be applying two debuffs at the same time rather than just one.  No flavor in regards to how these debuffs are occurring.  Commentary withheld until more information is present.
See the first section "some system basics" at this link for more details on No Reactions and typical/similar workarounds:
https://j8gaming.com/j8-system-resources/obscure-precedents-design-discussion/

 

 



   
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Verifying this: Dodge (+Av capPerc) is what you mean by "Dodge," as I've gotten a lot of different assumptions on that this build cycle.

 - Yes, exactly.  Same Page. 👍 

Identify: context?  assuming the dnd spell Identify is my first guess.  but that's a Divination spell.  are you also a diviner?  should i assume animist, like maybe you ask the item itself?  or do you ask other random spirits to identify it for you?  or am i totally offbase in my first assumption and this is more of a ranger's/druid's identify?

 - This was intended as asking the item itself, animist style.  This doesn't have to be literal speech, and I would imagine in the case of many lesser spirits, could not be speech.  More like popping the hood and taking a look at the engine.  This is also me making a lot of assumptions about how spirits work - I hope I'm relatively on-base.  I meant to call it something other than identify, but it was getting late and I forgot, which is also what happened to the context I meant to provide for several others of these.

Witch Armor: is this just a fancy way of saying "basic armor skill" or something else entirely?  not hating!!  i threw float like a butterfly at you lol.  just dont want to guess. 

 - Just mage armor with a rebranding.  As in a spell cast on a target gets ranks DR for however long mage armor lasts (R minutes?)  Flavor-wise, maybe I ask the spirits for protection?

Heal Wounds: per Wed convo, how do you heal?  are you a divine caster or psionicist in addition to being an animist?  are you requesting aid from healing spirits?  are you speaking to the injury itself?  no need to get locked into gaming terms when telling me your goal might be the better avenue.  i can determine any odd mechanics or interactions as long as i understand the premise.

 - This may relate directly to mending also, but my thinking was this:  If the spirit's form is defined by its physical form, it follows that the physical form would be encoded in the spirit, and vice versa.  So the healing is sort of me searching the spirit for the instructions to make the body whole again.  It would be sort of like asking, or maybe more accurately collaborating with the spirit to combine our divine magics into healing.  This feels like it leads neatly into both focus healing and mending, right?

Witch's Grasp - got to say the phrase "vines of shadow" seems far more like evil hedge witch than the animist/druidic connotations ROFL.  this skill is actually fine, i'm just clarify the mechanics.  You still roll to hit like normal.  then you make the "grapple" check.  Is the target actually grappled as in unable to move/fight?  If so, no damage until you tighten the grasp on your next turn with another check.  If not grappled, then damage can start commencing immediately.  target can try to escape on their turn in either case. 

 - The shadows serve, they do not ask why - at least not the simple ones.  It is for the witch to decide if the powers of shadow be used for good or ill, just as it is for the witch to decide how to feel about the eventual rot that befalls a soul given to wickedness.  The shadow's powers are as noble as any other power used nobly.  (Admittedly, some shadow stuff is definitely not noble or good, but not this.  I don't truck with the real dark shit.)

But yeah, I assumed there would be a roll to hit.  I guess I definitely sacrificed some clarity for brevity last night, sorry.  Yes to being actually grappled, so understood that damage begins only on turn 2.

Gleaming Pollen - Rx10' for cones.  There does still need to be some sort of "grapple" check for debuff success, likely your Div v their Agi again.  otherwise gtg and good to see glitterdust love back again <3
*oh also on reread, its not just allies that get bonus to hit them, its everyone.  so any allies that are in the spray will also have bonuses to hit them

 - Excellent.  Once again, we were on the same page.  In my mind I meant R*10' lol

Mending - might not be as easy as you think... are you asking the object to heal itself?  or other spirits to fix it?  are you conjuring or transmuting more material?  are you reversing time to bring an object back to a previous state?  DnD spells tend to function on power level.  They place arbitrary limits on the scope of something, therefore limiting its effectiveness, and therefore it doesnt matter if it makes sense b/c at least its not game-breaking.  it's just "magic."  we don't play that game over here 😀  context drives application.  
(similar discussion on prestidigitation, except that "generic effects" fits better under the "generic animist-spirit interactions" than Mending does.  just dont necessarily expect full dnd versatility as it would be more up to the whims of the spirits in the area than your own)

 - I talked about mending above, lmk if you agree.  I love the "generic animist-spirit interactions" interpretation of prestidigitation, I don't even care if it's maybe not as good or whatever, the flavor is top-notch.

Guilty Feet - Reactions don't exist.  This skill appears to be applying two debuffs at the same time rather than just one.  No flavor in regards to how these debuffs are occurring.  Commentary withheld until more information is present.
See the first section "some system basics" at this link for more details on No Reactions and typical/similar workarounds:
https://j8gaming.com/j8-system-resources/obscure-precedents-design-discussion/

 - Okay I didn't realize we had outlawed reaction abilities because I just had one last campaign and I haven't really RTFM in like three campaigns.  I left out the (understandably important) flavor because it was getting late, but it was envisioned as a sort of retaliatory curse upon whomever would seek to do me harm (and this was the part I shouldn't have left out) if I had not attacked or provoked them first.  They would be weighed down with guilt and shame for having assaulted a witch without just cause, both spiritually and quite physically.  In the resource I'm trying to adapt this from, it was called Leaden Shoes, but I renamed it to Guilty Feet because Careless Whisper slaps and maybe they have like hooves or something idk

 



   
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Gingerprime
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@jaquin should i be tagging you like this?  Do tags work at all?



   
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Posted by: @gingerprime
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@jaquin should i be tagging you like this?  Do tags work at all?

1) no i'm reading everything unread you dont have to tag me

2) apparently tags do work, b/c i did get a notification on this one but...

3) not sure how you did that.  seen several other people showing that same line of code and did not get a notification for them lol

 



   
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Samadhi
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anything not addressed is good to go. identify esp makes total sense even with the extra details

 - Just mage armor with a rebranding.  As in a spell cast on a target gets ranks DR for however long mage armor lasts (R minutes?)  Flavor-wise, maybe I ask the spirits for protection?
*thats some flavor we can work with.  duration sucks though in this system.  Rounds=Ranks, unless its a self-only buff, and then its Rounds=Ranks+Know

Healing we are 1000% same paging.  like thats so close to how IRL divine healing works its amazing (proof positive?) you landed there.  I will add, that your formula will be
1dRanks+yourDiv-tgtsKnow doing it this way i.e. Know not Con will be the target's deduction from the transaction.  
Never thought of applying that logic to Mending but makes total sense

Yes to being actually grappled, so understood that damage begins only on turn 2.
- almost like a dndpin so you still roll to doublegrapple to engage the coiling, but that is good for you that it works into your turn to start pinging them down.  doesnt use up your action or anything to do so

Flavor on Guilty Feet is fine.  two debuffs in one still isn't... without 3 total skills.  so ways to do this:
2 self-buffs, just independent skills with durations that, when hit, XYZ
1 self-buff, that controls duration and applicable grapple checks, then any number of extra skills adding 2(+) debuffs, the potency of which will be determined by the extra skills
1 stance skill, if you don't have one yet, which controls applicable grapple checks, and then any number of extra skills ..... " " " " " " " ".  The self-buff methods don't really require you to be a noncombatant, but the tradeoff with the stance would be that it does.  
Or just drop the flavor and consider going offensive with the debuffs.

As to the debuffs themselves, your scaling is flipflopped.  Avoid can be full ranks, but speed would be 1dRanksx10'

i still dont even have a guess what R/quarter means

 

 



   
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I love your name and assume its the latin name of the image you posted.



   
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Posted by: @jaquin
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i still dont even have a guess what R/quarter means

ranks per quarter?

 



   
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Posted by: @danargo
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I love your name and assume its the latin name of the image you posted.

Thank you ❤️ The image I posted is of Vernonia gigantea, or tall ironweed.  The "Asterilla" half is an attempt to make my shortened name Aster while also sounding Italian lol

 



   
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 Qira
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I only wanna call you rilla now



   
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Posted by: @danargo
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Posted by: @jaquin
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i still dont even have a guess what R/quarter means

ranks per quarter?

 

It was intended as a balance on the power of it, limiting to happening only Ranks times per quarter, but now I'm gonna rework the skill so disregard

 



   
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This is Portia, she's about the size and weight of a sparrow and she is usually either sitting somewhere on me or hiding under my hat, which has a little cat-flap in the back for her to enter and exit.



   
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 Qira
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Ew



   
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Posting this here so as to reduce clutter in @greenman 's thread, but if zombies have 0 Div, that means there's no spirit in there at all, correct?  I guess I was imagining the spirit being controlled by the necromancy, along with the body.  It sounds obvious now, but I was thinking about it wrong.  Therefore, the body is little more than dead wood at that point, so unless I want to be very prickly about the "sanctity" of the dead (I don't), this is an easy out for me.  No spirit, no problem.  Just a rather gross tool.  We'll discuss it more later but I wanted to chime back in with fresh thoughts.



   
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| White: 25.3% | Blue: 18.9% | Black: 8.3% | Red: 20.5% | Green: 27.0% |

 

You are a White/Green Planeswalker (Welcome to the Selesnya Conclave).

A White/Green Planeswalker asks the question what's fair and good? They both agree on community—on the sense that the whole can be greater than the sum of its parts, and that there are things larger than oneself that are worth sacrificing for. Green/white institutions tend to be centered around compassionate endeavors, but if they go astray it's in the direction of well meaning lost purposes and wasted signaling (a lack of blue's epistemic hygiene) rather than in the direction of cold, heartless efficiency or relentless pursuit of knowledge or the bottom line. They include institutions like the YMCA, Habitat for Humanity, Teach for America, and most small town churches, basically any organization whose primary purpose is to foster the web of connection between people and to maintain the society's culture.

White wants peace.

White wants to create a world where there is no unnecessary suffering, a world where life is as good as it can be for each individual. The key to making this happen is teaching individuals the importance of taking actions which benefit the group as a whole, even if those actions might not benefit them personally.

White does want as many as possible to understand its motives and share them. But white realizes that in order to accomplish its larger goal, some individuals will have to be lead down the path rather than venture there of their own accord.

Green wants harmony.

The other colors are all focused on how they'd change the world to make it better. Green is the one color that doesn't want to change the world, because green is convinced that the world already got everything right. The natural order is a thing of beauty and has all the answers to life's problems. The key is learning to sit back and recognize what is right in front of you.

Each individual is born with all the potential they need. The secret to a happy life is to recognize the role you were born into and then embrace it. Do what you were destined to do. The world is this elaborate system, and each one of us gets to play a part. And it's not something we have to guess about; it's imprinted on us, it's in our genes. Just look within.



   
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Selesnya again.  Shocking.  😂 



   
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Actually, the monkey's stats feel appropriate:

Divinity 2 Intuition 1 Guile 2 Knowledge 1
Strength 1 Perception 3 Agility 3 Constitution 1
Avoid 13 Vitality 2
Climb 8
Jump 4
Dance 2
Tambourines 2



   
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Samadhi
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do you carry any obvious weapons?



   
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