jaquin
jaquin
@jaquin
Admin
Member
Joined: May 7, 2024
Last seen: Apr 2, 2025
Topics: 6 / Replies: 28
Reply
RE: Analysis of new forum location

Here's what I put into the Custom CSS code to try to patch the table colors: /* Style table headers */th {background-color: #eded93; /* backgrou...

1 day ago
Forum
Reply
RE: Starter Character Templates

Starship Floater (name) Initiative 2 Sanity 13 Focus 5 Divinity 2 Intuition 1 Guile 3 Knowledge 3 Strength 2 Perce...

3 days ago
Reply
RE: Starter Character Templates

Demolitions Expert (name) Initiative 3 Sanity 12 Focus 4 Divinity 2 Intuition 1 Guile 2 Knowledge 2 Strength 3 Per...

3 days ago
Reply
RE: Attributes & Essential Statistics

(name) Initiative I+P Sanity 10+G Focus D+K Divinity # Intuition # Guile # Knowledge # Strength # Perception # Agility ...

3 days ago
Reply
RE: Attributes & Essential Statistics

# (power) (senses) # Attributes # (precision) (resistance) # Divinity Intuition (ethereal) Guile Knowledge Streng...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

True Helpless and its progression have never been enumerated.True Helpless is Avoid/Sanity both 1. This most often happens when one is incapacitated ...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

All weapons have a Base Range and a Maximum Range based upon their identity, with the top one being five times the smaller. A shuriken is 10'/50' and...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

Pursuant to our conversation on tiny bird stats last night, let's formalize the concept of "half rank" attributes.So we'll say our Sparrow has Str 0.5...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

Animal CompanionSo on one side, we could treat the animal companion very much the same as the summoner skill. The base companion has to be super basi...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

SummoningBy request, how would Summoning classes work in J8. The basic concept will be simple, and has been used to some extent by both Korbos and Ma...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

On MultiAttack .... So here's a generalized approach taking all of this into consideration:1. Multi-Stance - capped by an attribute (probably Guil...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

Example DCs:5 - Most people can do it most of the time (using a fork, reading a comic strip)8 - Most Trained people can do it most of the time; untrai...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

Standardizing Area of Effect SpellsI'm actually a bit surprised this hasn't come up as much as it could yet; although perhaps my surprise is unwarrant...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

Exhaustion RulesIntense Activity (like combat or sprinting or casting) can be maintained for a number of minutes equal to your Con+Know. With an aver...

3 days ago
Reply
RE: Obscure Precedents & Design Discussion

FlawsNo one has requested Flaws yet, but I did conceptualize them from the beginning. Particularly as a way of dealing with odder racial preferences....

3 days ago
Page 1 / 3

Skip to toolbar