Notifications
Clear all

[Sticky] Equipment

2 Posts
1 Users
0 Reactions
35 Views
jaquin
(@jaquin)
Member Admin
Joined: 1 year ago
Posts: 68
Topic starter  

Regionally Common Weapons, Space Suits, & Tech

Northern Gun is the monopolized manufacturer for the majority of the weapons in the quadrant.  E-clips are the standardized reusable battery of energy weapons.  They cost 5000 each and 1500 to recharge after use.  Space Suit repair is 500credits per 1 SDC.  Power Armor repair is 800 credits per 1 SDC.  Vehicle repair is 4000 credits per 1 SDC.

 

Model Cost Payload Wep
Prof
Max
Range
Std
Range
special
details
Damage
NG-33 Laser Pistol 6500 20 Pistol 400' 80' Light Dmg 1d10
NG-35 Hvy Laser Pistol 19500 14 Pistol 800' 160'   1d10
NG-45 Long Pistol 15000 8 Pistol 1200' 240'   1d10
NG-L5 Laser Rifle 16000 10 Rifle 1600' 310'   2d10
NG-L6 Laser Rifle... 20000 10 Heavy 1600 310' upper barrel 2d10
... and Grenade Launcher   4 Heavy 1100 210' lower barrel by load
NG-SE17 Laser Carbine 20000 17 Rifle 1500 300' compact 2d10
NG-SE20 Laser Rifle 25000 15 Rifle 1800 360'   3d10
NG-SSL20 Sniper Rifle 60000 6 Rifle 2000 400   4d10
NG-H5 Holdout Ion Pistol 30000 6 Pistol 200 40 so small 1d12
NG-56 Light Ion Pistol 5000 10 Pistol 400 80 Electric Dmg 1d12
NG-IR5 Ion Rifle 24000 20/10 Rifle 2000 400 double shot option 1d12/2d12
NG-IP7 Ion Pulse Rifle 30000 30/10 Rifle 1600 310 triple shot option 1d12/3d12
NG-PB713 Particle Beam Pistol 100000 6 Pistol 300 60 Focus Dmg 3d8
NG-P5 Light Particle Beam Rifle 38000 10 Rifle 1200 240   4d8
NG-P9 Heavy Particle Beam Rifle 45000 6 Heavy 1600 310   5d8
NG-E4 Plasma Ejector 30000 10 Heavy 1600 310 Fire Dmg; full auto 6d6
NG-GL10 Grenade Launcher 50000 6 Heavy 1000 200   by load
Fragmentation Grenade 200   Thrown 20' r     3d4
Plasma Grenade 300   Thrown 10' r     4d6
Smoke Grenade 50   Thrown 20' r     0
Vibro Knife 7000   Melee 10min     2d6
Vibro Sabre 9000   Melee 10min     2d8
Vibro Katana 11000   Melee 10min     2d10
Vibro Flamberge 18000   Melee 10min     2d12
Neural Mace 8000   Melee 10min   nonlethal 1d8
NG-E12 Hvy Plasma Ejector 80000 6 Heavy 2000 400 m/a; full auto 10d6
NG-101 Rail Gun 40000 300 (-30) Heavy 4000 800 mounted/augmented 3d12
NG-404 Heavy Rail Gun 120000 600 (-20) Heavy 5000 1000 mounted/augmented 5d12
Plastic Man Basic Space Suit 18000 35 SDC none        
Urban Warrior Space Suit 35000 50 SDC none        
The Bushman Space Suit 32000 60 SDC none     heavy  
The Gladiator Space Suit 50000 70 SDC none        

 

A note on the space suits; these are everywhere.  These are the most common types of armor out there not just for the environment, but against weapons as well.  They have the same stats in all sizes.  Although the style is consistent, modifications and customizations are common and easy.  Cost is the only real difference between the guy wearing the factory-white/grey Plastic Man like every other guy on the platform, or is styling with the 2000credit custom paint job with bengal-stripes.  Meanwhile, those purchasing the Gladiator would have a variety of customizations to choose from for the more elite armor, no extra charge.

 

Common Extras
Portable Language Translator 960credits
PC-3000 Hand-Held Computer 4500credits
PC-2020 Field Identifier & Holo Projector 19000credits
Multi-Optics Goggles 2900credits
Portable Bio-Scan 5000credits
Portable Med-Lab 12000credits
Protein Healing Salve 800credits per tube (1d8-Con Vitality healing)
Nanobot Medical Kit 10000credits per use (1 Vitality & 1 Focus regen)
Portable Tool Kit 400credits
Field Radio 600credits
Flak Jacket w/ Helmet up to 1d4 Armor (req Armor Proficiency) 4000credits
Full Ballistic Suit up to 1d10 Armor (req Armor Proficiency) 10000credits

This topic was modified 1 month ago by jaquin

   
Quote
jaquin
(@jaquin)
Member Admin
Joined: 1 year ago
Posts: 68
Topic starter  

For anywhere from 10 credits to 100000, depending on quality...

A towel.  The most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapors; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a miniraft down the slow heavy River Moth; wet it for use in hand-to-hand-combat; wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (such a mind-boggingly stupid animal, it assumes that if you can't see it, it can't see you); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.


   
ReplyQuote
Share:

Skip to toolbar