Regionally Common Weapons, Space Suits, & Tech
Northern Gun is the monopolized manufacturer for the majority of the weapons in the quadrant. E-clips are the standardized reusable battery of energy weapons. They cost 5000 each and 1500 to recharge after use. Space Suit repair is 500credits per 1 SDC. Power Armor repair is 800 credits per 1 SDC. Vehicle repair is 4000 credits per 1 SDC.
Model | Cost | Payload | Wep Prof |
Max Range |
Std Range |
special details |
Damage |
NG-33 Laser Pistol | 6500 | 20 | Pistol | 400' | 80' | Light Dmg | 1d10 |
NG-35 Hvy Laser Pistol | 19500 | 14 | Pistol | 800' | 160' | 1d10 | |
NG-45 Long Pistol | 15000 | 8 | Pistol | 1200' | 240' | 1d10 | |
NG-L5 Laser Rifle | 16000 | 10 | Rifle | 1600' | 310' | 2d10 | |
NG-L6 Laser Rifle... | 20000 | 10 | Heavy | 1600 | 310' | upper barrel | 2d10 |
... and Grenade Launcher | 4 | Heavy | 1100 | 210' | lower barrel | by load | |
NG-SE17 Laser Carbine | 20000 | 17 | Rifle | 1500 | 300' | compact | 2d10 |
NG-SE20 Laser Rifle | 25000 | 15 | Rifle | 1800 | 360' | 3d10 | |
NG-SSL20 Sniper Rifle | 60000 | 6 | Rifle | 2000 | 400 | 4d10 | |
NG-H5 Holdout Ion Pistol | 30000 | 6 | Pistol | 200 | 40 | so small | 1d12 |
NG-56 Light Ion Pistol | 5000 | 10 | Pistol | 400 | 80 | Electric Dmg | 1d12 |
NG-IR5 Ion Rifle | 24000 | 20/10 | Rifle | 2000 | 400 | double shot option | 1d12/2d12 |
NG-IP7 Ion Pulse Rifle | 30000 | 30/10 | Rifle | 1600 | 310 | triple shot option | 1d12/3d12 |
NG-PB713 Particle Beam Pistol | 100000 | 6 | Pistol | 300 | 60 | Focus Dmg | 3d8 |
NG-P5 Light Particle Beam Rifle | 38000 | 10 | Rifle | 1200 | 240 | 4d8 | |
NG-P9 Heavy Particle Beam Rifle | 45000 | 6 | Heavy | 1600 | 310 | 5d8 | |
NG-E4 Plasma Ejector | 30000 | 10 | Heavy | 1600 | 310 | Fire Dmg; full auto | 6d6 |
NG-GL10 Grenade Launcher | 50000 | 6 | Heavy | 1000 | 200 | by load | |
Fragmentation Grenade | 200 | Thrown | 20' r | 3d4 | |||
Plasma Grenade | 300 | Thrown | 10' r | 4d6 | |||
Smoke Grenade | 50 | Thrown | 20' r | 0 | |||
Vibro Knife | 7000 | Melee | 10min | 2d6 | |||
Vibro Sabre | 9000 | Melee | 10min | 2d8 | |||
Vibro Katana | 11000 | Melee | 10min | 2d10 | |||
Vibro Flamberge | 18000 | Melee | 10min | 2d12 | |||
Neural Mace | 8000 | Melee | 10min | nonlethal | 1d8 | ||
NG-E12 Hvy Plasma Ejector | 80000 | 6 | Heavy | 2000 | 400 | m/a; full auto | 10d6 |
NG-101 Rail Gun | 40000 | 300 (-30) | Heavy | 4000 | 800 | mounted/augmented | 3d12 |
NG-404 Heavy Rail Gun | 120000 | 600 (-20) | Heavy | 5000 | 1000 | mounted/augmented | 5d12 |
Plastic Man Basic Space Suit | 18000 | 35 SDC | none | ||||
Urban Warrior Space Suit | 35000 | 50 SDC | none | ||||
The Bushman Space Suit | 32000 | 60 SDC | none | heavy | |||
The Gladiator Space Suit | 50000 | 70 SDC | none |
A note on the space suits; these are everywhere. These are the most common types of armor out there not just for the environment, but against weapons as well. They have the same stats in all sizes. Although the style is consistent, modifications and customizations are common and easy. Cost is the only real difference between the guy wearing the factory-white/grey Plastic Man like every other guy on the platform, or is styling with the 2000credit custom paint job with bengal-stripes. Meanwhile, those purchasing the Gladiator would have a variety of customizations to choose from for the more elite armor, no extra charge.
Common Extras
Portable Language Translator 960credits
PC-3000 Hand-Held Computer 4500credits
PC-2020 Field Identifier & Holo Projector 19000credits
Multi-Optics Goggles 2900credits
Portable Bio-Scan 5000credits
Portable Med-Lab 12000credits
Protein Healing Salve 800credits per tube (1d8-Con Vitality healing)
Nanobot Medical Kit 10000credits per use (1 Vitality & 1 Focus regen)
Portable Tool Kit 400credits
Field Radio 600credits
Flak Jacket w/ Helmet up to 1d4 Armor (req Armor Proficiency) 4000credits
Full Ballistic Suit up to 1d10 Armor (req Armor Proficiency) 10000credits
For anywhere from 10 credits to 100000, depending on quality...
A towel. The most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapors; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a miniraft down the slow heavy River Moth; wet it for use in hand-to-hand-combat; wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (such a mind-boggingly stupid animal, it assumes that if you can't see it, it can't see you); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.